Object
Holodeck Investigative Reconstruction (Data's 18‑Hour Casefile — Manua assault reconstruction)
An immersive holodeck investigative reconstruction created/maintained by Data as part of his 18‑hour casefile for the Manua/Riker inquiry. The program spatializes forensic evidence at human scale: it recreates Manua's guest quarters (closing door, thrown garment), generates lifelike avatars of Riker and Manua locked in the disputed moment, and supplies tactile corridors, projected deposition transcripts, layered engineering schematics, ground computer log overlays, and digital facsimiles of Dr. Apgar's files. Interactive data terminals and force‑field props respond to touch; visual banners mark timestamps and an acknowledged 8.7% margin of error; playback can pause, rewind, and lock frames for inspection. Functionally the simulation serves as the episode's evidentiary courtroom—used by Picard, Riker, Troi, Krag and others to examine, contest, and interrogate testimony.
9 appearances
Purpose
To compile, replay, and spatialize investigative evidence so officers and adjudicators can inspect, compare, and interrogate testimony and technical records in an embodied, interactive reconstruction.
Significance
The program functions as the story's courtroom and battleground: command judgment shifts into a machine's archive, Krag wields the presentation as extradition leverage, and Riker stands isolated under simulated testimony. The simulation catalyzes decisive confrontation, reframes authority around archived data, and forces characters to negotiate truth against an acknowledged margin of error.
Appearances in the Narrative
When this object appears and how it's used