Object
War Room Manhunt Alarm
Piercing sirens triggered by the Doctor’s Sidrat evasion in The War Games Part 7; signals global Sidrat tracking and redirects forces from the Doctor to the resistance group; tied to the Security Chief’s pursuit efforts.
2 appearances
Purpose
Alerts War Room personnel to the Doctor's escape and triggers global Sidrat tracking protocols.
Significance
Intensifies the chase's stakes, exposes rivalries between Security Chief and War Chief, and forces a tactical pivot to resistance capture before the War Lord's scrutiny.
Appearances in the Narrative
When this object appears and how it's used