Object
War Room Capture Order Alarm
Activated by Smythe in The War Games Part 3 to reverse execution orders and broadcast a command to capture time travelers alive; tied to the War Chief’s briefing and Smythe’s intervention.
1 appearances
Purpose
Broadcasts urgent order changes to capture escaped prisoners alive instead of executing them
Significance
Punctuates the War Chief's reversal of Smythe's kill order, igniting obsession with the Doctor's time travel claims and thrusting the prisoners into re-interrogation, which escalates the War Lords' intrigue and containment efforts
Appearances in the Narrative
When this object appears and how it's used