Fabula
Object
Object

Cybermats

Three biomechanical Cybermen conversion devices deployed from the cavern wall cavity. Act as autonomous agents under the Cyber Controller's command, targeting Toberman's brain for assimilation despite intermittent malfunctions.
6 appearances

Purpose

Target and convert strong humans like Toberman through brain assimilation

Significance

Escalate Cybermen aggression from observation to direct attack; their activation failure exposes system flaws, creating brief vulnerability that heightens tension and offers intervention chances for the Doctor's group

Appearances in the Narrative

When this object appears and how it's used

6 moments