Narrative Web
Object

Dixon Hill Office Floor Lamp

A tall, vintage floor lamp stands in the shadowy corners of Dixon Hill's 1941 office simulation within the malfunctioning Holodeck. Its muted glow struggles to break the noir gloom, casting long, flickering shadows over tense confrontations. The lamp anchors the period atmosphere while highlighting the desperation and danger as Picard, Beverly, and Data face brutal villains in a collapsing fictional reality.
5 appearances

Purpose

To provide ambient lighting consistent with the 1940s noir setting of Dixon Hill's office, establishing mood and supporting the intense hostage standoff where characters confront lethal threats amid a failing simulation.

Significance

The floor lamp symbolizes the fragile boundary between fiction and reality, its unreliable light mirroring the instability of the Holodeck environment and the escalating peril as the crew fights to survive the violent breakdown of the simulated world.

Appearances in the Narrative

When this object appears and how it's used

5 moments