Narrative Web
Object

Holodeck Holographic Recreations — Manua, Apgar, and Riker

The Holodeck simulations aboard the USS Enterprise present intricate virtual environments where crew members immerse themselves in richly detailed scenarios, such as the noir-themed Dixon Hill program, which includes elements like vintage 1940s automobiles rendered with striking fidelity. These simulations manifest as advanced interactive constructs blending holographic projections and tactile feedback, creating a fully immersive sensory experience. The vehicles and other period-appropriate details enhance the sensory realism and narrative immersion of these virtual environments.
8 appearances

Purpose

To offer crew members immersive, interactive virtual realities used for recreation, mental diversion, and training aboard the USS Enterprise.

Significance

Within the escalating viral crisis, the Holodeck simulations emerge as hidden conduits for contagion, complicating containment efforts and amplifying Captain Picard's burden as he balances the mental escape they provide against the escalating threat they pose to crew health.

Appearances in the Narrative

When this object appears and how it's used

8 moments