S16E19
Cynical
Written by Robert Holmes
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The Power of Kroll Part 3

As a monstrous creature threatens a remote planetary settlement, the Doctor and his companions must escape a ritual sacrifice while the settlement's leaders debate how to kill the beast and complete their project.

The narrative begins with a crisis at a planetary settlement where a monster has attacked and killed one of the workers. Director Thawn is determined to continue the project despite the danger. Meanwhile, the Doctor, Romana, and Rohm-Dutt are captured and sentenced to death by a ritual led by Ranquin and Varlik, who seek to appease their god, Kroll. The Doctor uses his wit and knowledge to escape the ritual. As the creature approaches the settlement, Thawn and his team prepare to defend against it, planning to use depth charges to kill it. The creature moves through the swamp towards the settlement, driven by a highly sensitive mechanism for detecting food. The Doctor leads his companions through the swamp to safety while the settlement's leaders deal with the impending threat.


Events in This Episode

The narrative beats that drive the story

15
Act 1

The narrative opens with a stark depiction of the immediate crisis: a worker named Harg has been violently killed by the monstrous Kroll, leaving the pump chamber in disarray. Director Thawn, demonstrating unwavering resolve, dismisses any notion of abandoning the project, instead vowing to hunt down and kill the creature before it can inflict further damage. This decision sets the stage for a desperate technological confrontation. Simultaneously, the Doctor, Romana, and Rohm-Dutt find themselves in dire straits within Kroll's temple, bound for a slow, agonizing ritual sacrifice orchestrated by Ranquin and Varlik, who seek to appease their god. The Doctor, ever the intellectual, attempts to buy time and gather crucial information by engaging his captors in seemingly trivial conversations about architecture and the ritual's origins. Meanwhile, in the Control Centre, Thawn and his team meticulously strategize on how to deploy a cluster of depth charges against the colossal Kroll, grappling with the immense logistical challenges and inherent dangers of such an operation. As a massive, "mega-head" storm gathers overhead, intensifying the atmospheric tension, Rohm-Dutt, under the duress of his impending death, reveals a critical piece of information: Thawn had previously paid him to arm the local natives, intending to discredit the "Sons of Earth" and create an excuse to eliminate the indigenous population. This act establishes the parallel perils faced by the protagonists—the Doctor's immediate threat of ritual death and the looming, large-scale confrontation between Thawn's settlement and Kroll, all against the backdrop of an escalating environmental and political storm.

Act 2

As the storm intensifies, threatening both the settlement and the temple, the Doctor exploits its raw power. He uses a high-pitched scream, amplified by the storm's vibrations, to shatter the temple's large glazed window, causing the wet creepers binding him and his companions to stretch and provide enough slack. With newfound freedom, the Doctor quickly unfastens his own bonds, then uses a hidden penknife to cut Romana and Rohm-Dutt free, narrowly escaping the ritual of slow death. Simultaneously, in the Control Centre, the storm breaks up, but a new, more immediate threat emerges: Kroll, having moved rapidly off radar through the swamp, is now confirmed to be heading directly for the settlement. Fenner deduces Kroll's target is the settlement itself, attracted by its "highly sensitive mechanism for detecting food." Director Thawn, observing this, chillingly reveals his true, genocidal intent towards the indigenous Swampies, viewing Kroll's approach as a convenient opportunity to "remove them permanently" and clear the way for his project. Ranquin, enraged by the escape, dispatches his followers to pursue the Doctor's group through the treacherous, squelchy swamp, setting up a perilous chase. The Doctor, Romana, and Rohm-Dutt navigate the dangerous terrain, making a desperate jump to firmer ground, while the monster closes in on the settlement and the Swampies prepare for a hunt.