Fabula
S6E36 · The War Games Part 2

Smythe orders lethal artillery barrage

In the British command post, General Smythe—revealed as a rogue Time Lord—reacts with cold fury upon learning of the prisoners' escape. Ransom, his subordinate, reports the ambulance carrying the Doctor, Zoe, Jamie, and Lady Jennifer is fleeing toward sector four. Smythe dismisses Ransom's suggestion of a motorcycle patrol, instead seizing on the presence of artillery in the same sector. His decision to deploy a creeping barrage is not just tactical but psychologically calculated: he frames the ambulance as 'in enemy hands' to justify the attack, despite Ransom's protest that it contains civilians. Smythe's escalation from containment to annihilation marks a critical shift in his strategy, abandoning all pretense of restraint. The dialogue reveals his ruthless pragmatism—he doesn't just want the escapees stopped; he wants them 'dead.' This moment underscores his willingness to sacrifice lives (both military and civilian) to maintain control over his time-war experiment, while also exposing the fragility of Ransom's loyalty as he reluctantly complies with the order. The scene serves as a thematic turning point, revealing Smythe's true nature as a tyrant willing to weaponize war itself to eliminate threats to his power.

Plot Beats

The narrative micro-steps within this event

3

Upon realizing the prisoners, including Lady Jennifer, have escaped with Lieutenant Carstairs in an ambulance, a furious Smythe demands Ransom issue a general order to find them.

calm to anger

After hearing the ambulance was spotted in Sector Four, Smythe disregards Ransom's suggestion of a motorcycle patrol and instead orders a concentration of artillery on that sector, revealing his ruthless intent.

urgency to cold calculation ['Sector Four']

Over Ransom's objections about the ethics of using artillery on an ambulance, especially with two women on board, Smythe doubles down and orders a creeping barrage, clarifying his intent to kill all occupants of the ambulance. Smythe's escalation from capture to lethal intent confirms the grave danger facing the Doctor and his companions.

dismay to resolve

Who Was There

Characters present in this moment

6

Unseen but implicitly fearful (her life is at risk due to Smythe’s decision).

Zoe is not physically present but is mentioned as one of the escapees aboard the ambulance. Her inclusion in the target list highlights Smythe’s willingness to sacrifice civilians, including a woman with no military affiliation. Zoe’s absence from the scene amplifies the moral weight of Smythe’s order, as she represents an innocent caught in the crossfire of his experiment.

Goals in this moment
  • To survive the artillery barrage and escape Smythe’s control.
  • To support the Doctor and Jamie in exposing the truth behind the War Games.
Active beliefs
  • Smythe’s actions are unjust and must be resisted.
  • Her analytical skills are needed to uncover the mechanics of the time experiment.
Character traits
Vulnerable civilian caught in a military operation Symbol of the collateral damage of Smythe’s ruthlessness Implied to be a target due to association with the Doctor
Follow Zoe Heriot's journey

Cold fury masking deep paranoia (he views the escape as a direct threat to his experiment and will eliminate it at any cost).

General Smythe dominates the scene with cold, calculated fury. He reacts to the escape with dismissive rage, immediately framing the ambulance as a military threat to justify its destruction. His decision to deploy artillery—despite Ransom’s protests about civilians—reveals his ruthless pragmatism. Smythe’s use of his spectacles to hypnotically enforce compliance underscores his control over the situation, while his explicit demand for the escapees to be 'dead' marks a turning point in his strategy.

Goals in this moment
  • To eliminate the Doctor, Zoe, Jamie, and Lady Jennifer as threats to his time-war experiment.
  • To maintain absolute control over the War Games by any means necessary.
Active beliefs
  • The ends justify the means, especially when dealing with temporal manipulations.
  • Weakness or mercy will lead to the failure of his experiment.
Character traits
Ruthlessly pragmatic Manipulative and controlling Willing to sacrifice lives for his objectives Detached and authoritative
Follow Edward Ransom's journey

Conflicted and fearful (he knows the order is wrong but lacks the courage to defy Smythe).

Captain Ransom serves as the reluctant executor of Smythe’s orders. He reports the escape with growing unease, suggesting a motorcycle patrol as a more humane alternative. However, Smythe’s dismissal and hypnotic stare force Ransom into compliance, culminating in his hollow affirmation of the artillery barrage. His internal conflict is palpable—he objects to targeting civilians but ultimately submits to Smythe’s authority, revealing the fragility of his loyalty under pressure.

Goals in this moment
  • To follow orders and avoid Smythe’s wrath.
  • To mitigate the moral consequences of the artillery barrage, though he ultimately fails.
Active beliefs
  • Smythe’s authority must be obeyed, even when it conflicts with his own judgment.
  • The War Games are larger than his personal ethics, and resistance is futile.
Character traits
Dutiful but morally conflicted Reluctantly compliant Paranoid under Smythe’s influence Struggling with institutional loyalty vs. personal ethics
Follow General Smythe …'s journey

Unseen but defiant (her escape represents a direct challenge to Smythe’s control).

Lady Jennifer is not physically present but is explicitly referenced as one of the escapees aboard the ambulance. Smythe’s reaction to her involvement—'Where’s Lady Jennifer?'—reveals his personal investment in her capture, suggesting she may have played a key role in the escape. Her presence on the ambulance elevates the stakes, as Smythe’s order to annihilate her alongside the others demonstrates his willingness to eliminate even high-status individuals who defy him.

Goals in this moment
  • To expose Smythe’s true nature and the manipulation behind the War Games.
  • To protect the Doctor and his companions from harm.
Active beliefs
  • Smythe’s experiment is a perversion of justice and must be stopped.
  • Her actions are morally justified, even if they defy military authority.
Character traits
Symbol of defiance against Smythe’s authority High-value target due to her status and role in the escape Implied to be a leader or instigator among the escapees
Follow Jennifer Buckingham's journey

Unseen but implicitly defiant (his escape represents a challenge to Smythe’s authority).

The Doctor is not physically present in this scene but is referenced as one of the escapees aboard the ambulance targeted by Smythe’s artillery barrage. His absence underscores the stakes of Smythe’s decision, as the Doctor’s knowledge and resourcefulness make him a direct threat to the Time Lord’s experiment. The Doctor’s implied presence looms over the scene, driving Smythe’s urgency to eliminate him.

Goals in this moment
  • To evade Smythe’s control and expose the War Games as a manipulation of time.
  • To protect Zoe and Jamie from harm, as their safety is tied to his own.
Active beliefs
  • Smythe’s experiment is morally indefensible and must be stopped.
  • The Doctor’s companions are his responsibility, and their survival is paramount.
Character traits
Perceived as a threat to Smythe’s control Symbol of resistance to the War Games Implied to be a target of annihilation
Follow The Second …'s journey
Supporting 1

Unseen but likely anxious (his involvement in the escape puts him at risk).

Lieutenant Carstairs is mentioned as the officer who accompanied the prisoners in the ambulance. His absence from the scene underscores his role as a facilitator of the escape, though his whereabouts and fate remain unclear. Smythe’s focus on Lady Jennifer’s involvement suggests Carstairs may have aided the escape, making him a target of Smythe’s wrath by association.

Goals in this moment
  • To support the Doctor and his companions in escaping Smythe’s control.
  • To avoid detection and potential punishment for aiding the escape.
Active beliefs
  • Smythe’s experiment is unjust and must be challenged.
  • The Doctor’s group represents a viable alternative to the War Games.
Character traits
Implied to be complicit in the escape Potential ally to the Doctor’s group Target of Smythe’s suspicion
Follow Carstairs's journey

Objects Involved

Significant items in this scene

6
Captain Ransom's Hypothetical Motorcycle Patrol Proposal

Captain Ransom’s proposed motorcycle patrol is rejected outright by Smythe, who dismisses it as unnecessary. The patrol serves as a foil to Smythe’s decision to use artillery, highlighting the escalation from containment to annihilation. Ransom’s suggestion represents a more humane and restrained approach, but Smythe’s dismissal underscores his willingness to use overwhelming force to achieve his goals. The motorcycle patrol’s rejection is symbolic of Smythe’s shift from strategic caution to outright brutality.

Before: Hypothetical (Ransom suggests it as an alternative to …
After: Rejected and never deployed (Smythe overrides Ransom’s proposal).
Before: Hypothetical (Ransom suggests it as an alternative to artillery).
After: Rejected and never deployed (Smythe overrides Ransom’s proposal).
General Smythe's Spectacles

Smythe’s spectacles play a critical role in enforcing his authority. He dons them before delivering his hypnotic stare to Ransom, ensuring compliance with his order to deploy the artillery barrage. The spectacles symbolize his detachment and control, as he uses them to manipulate Ransom’s memory and will. Their presence in this scene underscores the psychological and institutional power dynamics at play, as Smythe’s authority is not just military but also supernatural.

Before: Not on Smythe’s face at the start of …
After: Removed after Ransom’s compliance is secured, symbolizing the …
Before: Not on Smythe’s face at the start of the scene but retrieved when needed to enforce compliance.
After: Removed after Ransom’s compliance is secured, symbolizing the restoration of Smythe’s absolute authority.
General Smythe’s Sector Four Creeping Barrage (Ambulance Destruction)

General Smythe’s Sector Four Artillery is the instrument of his ruthless decision. He seizes on the presence of artillery in the sector to justify a creeping barrage along the road where the ambulance is fleeing. Smythe’s order to deploy the artillery is not just tactical but psychologically calculated, as he frames the ambulance as a military threat to override Ransom’s objections about civilians. The artillery’s role in the scene is to enforce Smythe’s will, eliminating the escapees and reasserting his control over the War Games.

Before: Positioned in Sector Four, ready for deployment under …
After: Activated to unleash a creeping barrage on the …
Before: Positioned in Sector Four, ready for deployment under Smythe’s command.
After: Activated to unleash a creeping barrage on the ambulance (order executed).
Jennifer Buckingham's Army Ambulance

The army ambulance serves as the primary target of Smythe’s wrath. It is described as fleeing toward Sector Four with the Doctor, Zoe, Jamie, and Lady Jennifer aboard. Smythe frames the ambulance as 'in enemy hands' to justify its destruction, despite Ransom’s protests about the civilians on board. The ambulance’s role in the scene is symbolic—it represents the escape from Smythe’s control, and its destruction is meant to eliminate the threat posed by the escapees. The ambulance’s fate is left ambiguous, but Smythe’s order sets the stage for its annihilation.

Before: Fleeing toward Sector Four with the escapees aboard, …
After: Targeted for destruction by a creeping barrage of …
Before: Fleeing toward Sector Four with the escapees aboard, representing a direct challenge to Smythe’s authority.
After: Targeted for destruction by a creeping barrage of artillery (fate unresolved in this scene).
Smythe's Framed Portrait

Smythe’s framed portrait is not directly referenced in this scene, but its absence underscores the secrecy of his operations. The portrait’s usual role as a concealment mechanism for his SIDRAT and communications suggests that Smythe’s decision to deploy artillery is made independently, without the need for external consultation or temporal manipulation. This implies that his authority is absolute within the command post, and his orders do not require validation from higher powers or alien controllers.

Before: Concealed in Smythe’s private room, used to hide …
After: Unchanged (implied to remain concealed, as Smythe does …
Before: Concealed in Smythe’s private room, used to hide the SIDRAT and communications devices.
After: Unchanged (implied to remain concealed, as Smythe does not need to consult his superiors or use the SIDRAT for this decision).
Smythe’s Personal SIDRAT

The SIDRAT is not directly referenced in this scene, but its implied absence highlights Smythe’s self-sufficiency in making the decision to deploy artillery. The SIDRAT’s usual role as a temporal device suggests that Smythe is operating within the constraints of the War Games’ simulated timeline, rather than seeking external temporal intervention. This reinforces the idea that his authority is derived from his position as a rogue Time Lord, not from alien controllers or higher powers.

Before: Materialized in Smythe’s room earlier in the scene …
After: Unchanged (implied to remain in Smythe’s room, as …
Before: Materialized in Smythe’s room earlier in the scene but not used during this event.
After: Unchanged (implied to remain in Smythe’s room, as he does not need to use it for this decision).

Location Details

Places and their significance in this event

2
British Command Post (Main Interior Bunker)

The British Command Post serves as the nerve center for Smythe’s ruthless decision-making. The scene unfolds within its tense, militarized confines, where folding tables hold field telephones and mugs of tea amid reports of escapes and recaptures. The location’s atmosphere is one of urgency and paranoia, as officers like Ransom and Carstairs debrief memory lapses and challenge the moral implications of Smythe’s orders. The command post’s rigid hierarchy and moral fractures define every exchange, from terse orders to Smythe’s hypnotic enforcement of compliance. It is here that the decision to deploy artillery is made, marking a turning point in the War Games.

Atmosphere Tension-filled with whispered conversations, rigid military protocol, and underlying paranoia. The air is thick with …
Function Command center for strategic decisions, site of moral and institutional conflict, and stage for Smythe’s …
Symbolism Represents the corruption of military institutions by Smythe’s temporal experiment, where loyalty is enforced through …
Access Restricted to senior staff and officers; Smythe’s private room is off-limits to subordinates unless summoned.
Folding tables with field telephones and mugs of tea Maps and reports scattered across surfaces Dim lighting casting long shadows, emphasizing the moral ambiguity of the decisions being made The sound of distant artillery fire, a harbinger of the violence to come
Sector Four

Sector Four is the battleground where Smythe’s order to deploy artillery will be executed. Described as a contested frontline zone, it stretches eastward as the ambulance races toward freedom. Smythe spots heavy artillery concentrations here from the command post and unleashes a creeping barrage, framing the sector as the site of the escapees’ annihilation. The location’s role in the scene is to serve as the literal and symbolic battleground where Smythe’s ruthlessness is enacted, turning the sector into a lethal gauntlet of fire and pursuit. Its mention in the dialogue underscores the inevitability of the escapees’ fate, as the artillery’s accuracy is framed as unnatural and unstoppable.

Atmosphere Chaotic and deadly, with the constant threat of artillery fire and the echoing booms of …
Function Battleground for the execution of Smythe’s order, site of the escapees’ potential annihilation, and symbol …
Symbolism Represents the dehumanizing nature of war and Smythe’s willingness to weaponize it to eliminate threats …
Access Restricted to military personnel; civilians and escapees are not permitted and are targeted for elimination.
Heavy artillery concentrations positioned along the road Mud-churned earth from constant shelling Distant echoes of booming shells, creating a sense of impending doom The ambulance’s desperate flight eastward, a fleeting symbol of hope in a deadly landscape

Narrative Connections

How this event relates to others in the story

No narrative connections mapped yet

This event is currently isolated in the narrative graph


Themes This Exemplifies

Thematic resonance and meaning

Part of Larger Arcs

Key Dialogue

"SMYTHE: Where are the prisoners?"
"RANSOM: Everything's all right, sir. They're on their way to headquarters just as you ordered."
"SMYTHE: I gave no such order!"
"RANSOM: Well, sector four could cut them off."
"SMYTHE: Concentration of artillery there. Yes, that should reach them."
"RANSOM: We'll use artillery on an ambulance, sir?"
"SMYTHE: That ambulance is in enemy hands, Ransom."
"SMYTHE: I want a creeping barrage laid along that road. Do you understand? Do you understand?"
"SMYTHE: That's just how we want them. Dead."