Fabula
S6E21 · The Krotons Part 3

Selris unveils sabotage plan after Eelek’s defiance

In the wake of Eelek’s reckless call for a suicidal frontal assault on the Krotons, Selris—now reinstated as council leader—reasserts authority but faces immediate resistance. Eelek’s defiance fractures Gond unity, as he dismisses Selris’s leadership and orders the Gonds to prepare for battle. Beta, the Controller of Science, warns that slings and fireballs are ineffective against the Krotons’ Dynatrope machine, but Eelek ignores him, leaving with his followers. Selris then reveals a high-risk alternative: sabotaging the three structural pillars beneath the Hall of Learning, which support the Krotons’ intelligence-draining machine. This pivot from brute force to precision sabotage marks a critical strategic shift, raising the stakes for the rebellion’s survival and the Doctor’s mission. The tension between Eelek’s impulsive aggression and Selris’s calculated strategy exposes the Gonds’ internal divisions, while Beta’s scientific caution becomes the linchpin for a viable counteroffensive.

Plot Beats

The narrative micro-steps within this event

1

After Eelek leaves, Beta supports Selris' strategic approach, stating that slings and fireballs won't reach the Krotons inside the machine. Selris then reveals his plan to undermine the three pillars supporting the machine in the Hall of Learning.

defiance to strategic planning

Who Was There

Characters present in this moment

5

Frustrated but resolute, his scientific detachment cracking under the weight of political infighting and the looming threat of Eelek’s doomed assault.

Beta, the Controller of Science, stands as the voice of reason amid the council’s chaos, his warnings about the futility of slings and fireballs against the Krotons’ Dynatrope machine met with dismissive scorn from Eelek and Axus. He reveals Selris’s reinstatement as leader, only for Eelek to immediately undermine it, but Beta’s scientific pragmatism becomes the foundation for Selris’s sabotage plan, positioning him as the reluctant strategist in a room of ideologues.

Goals in this moment
  • To delay Eelek’s suicidal attack by emphasizing the tactical futility of primitive weapons against Kroton technology.
  • To support Selris’s reinstatement and sabotage plan as the only viable path to rebellion, leveraging his scientific authority to rally cautious Gonds.
Active beliefs
  • The Krotons’ Dynatrope machine is impervious to brute-force attacks and requires a targeted, structural weakness to be exploited.
  • Eelek’s militancy will lead to unnecessary Gond casualties and undermine the rebellion’s long-term survival.
Character traits
Cautious pragmatist Defiant under pressure Scientifically precise Morally conflicted (loyalty to Selris vs. fear of Eelek’s recklessness)
Follow Beta Dalek's journey
Eelek
primary

Righteously indignant, his aggression fueled by a sense of urgency and disdain for what he perceives as Selris’s cowardice and Beta’s intellectual elitism.

Eelek seizes the Council Chamber with the arrogance of a self-crowned warlord, his declaration of a frontal assault on the Krotons framed as both a challenge to Selris’s authority and a test of Gond resolve. He mocks Beta’s scientific objections, orders the preparation of slings and fireballs, and leaves with his faction, his defiance splitting the council and leaving Selris’s leadership in tatters. His physical dominance—commanding the room, dismissing dissent—mirrors his ideological rigidity: war now, at any cost.

Goals in this moment
  • To assert his leadership over the Gond council by overriding Selris’s authority and rallying followers to his cause.
  • To launch an immediate, symbolic attack on the Krotons—regardless of tactical merit—to prove Gond defiance and galvanize the rebellion.
Active beliefs
  • Delaying action gives the Krotons time to strengthen their control, making now the only acceptable moment to strike.
  • Selris’s caution is a betrayal of Gond pride and a surrender to Kroton oppression, while Beta’s science is a distraction from the need for direct action.
Character traits
Militant ideologue Charismatic demagogue Impatient and dismissive Power-hungry (seizes leadership without mandate)
Follow Eelek's journey
Gonds
primary

Terrified and conflicted, their loyalty to Selris or Eelek a matter of survival instinct rather than conviction, with the weight of impending violence hanging over them.

The Gonds in the chamber are a microcosm of their people’s division: some follow Eelek out, emboldened by his militancy, while others remain, torn between Selris’s caution and the fear of inaction. Their physical presence—shifting, murmuring—reflects their internal conflict, and the chamber’s tension is a prelude to the larger schism in their society. The Gonds’ unity is the true casualty here, sacrificed on the altar of Eelek’s impatience and Selris’s desperation.

Goals in this moment
  • To survive the coming conflict, whether by following Eelek’s charge or Selris’s sabotage—whichever offers the slimmest chance of safety.
  • To avoid being caught in the crossfire of the council’s power struggle, lest they become collateral damage in the Gonds’ civil war.
Active beliefs
  • The Krotons are invincible, and any attack—whether Eelek’s or Selris’s—will end in slaughter.
  • Their leaders’ infighting is a greater threat to their survival than the Krotons themselves.
Character traits
Conflict-averse (until forced to choose) Ideologically divided Fearful of Kroton retribution Loyal to tradition (but fracturing)
Follow Gonds's journey

Desperately authoritative, his frustration at Eelek’s defiance tempered by the urgency of his sabotage plan—a calculated risk to save the Gonds from annihilation.

Selris enters the chamber as a leader stripped of power, his reinstatement by Beta a hollow gesture in the face of Eelek’s coup. He forbids the suicidal assault, but his authority crumbles as Eelek’s faction departs, leaving him to propose a desperate alternative: sabotaging the Dynatrope’s pillars. His plan is a gamble—risking Gond lives to exploit a structural weakness—but it’s the only counter to Eelek’s doomed charge. Selris’s physical presence, though diminished, carries the weight of a father and a strategist clinging to hope.

Goals in this moment
  • To reclaim leadership of the council by presenting a viable alternative to Eelek’s reckless assault, leveraging his knowledge of the Dynatrope’s vulnerabilities.
  • To unite the fractured Gonds under a single, disciplined strategy, even if it means sidelining Eelek’s faction temporarily.
Active beliefs
  • The Krotons’ machine can be toppled from within by targeting its structural supports, but the plan requires precision and coordination—qualities Eelek lacks.
  • Eelek’s attack will fail and doom the rebellion, but his defiance may also inspire the Gonds to follow Selris’s lead out of necessity.
Character traits
Strategic thinker Undermined leader Protective (of his people and family) Adaptive under pressure
Follow Selris's journey
Supporting 1
Axus
secondary

Coldly determined, his allegiance to Eelek unshaken by Beta’s warnings or Selris’s authority, embodying the faction’s willingness to follow their leader into oblivion.

Axus serves as Eelek’s enforcer and echo, his presence in the chamber a physical manifestation of the militant faction’s dominance. He scoffs at Beta’s expertise in warfare, reinforcing Eelek’s dismissal of scientific counsel, and his departure with Eelek signals the fracture in Gond unity. Though he speaks little, his loyalty is absolute, and his axe—symbol of brute force—hints at the violence to come. His role is less about strategy than about intimidation and unquestioning support for Eelek’s vision.

Goals in this moment
  • To uphold Eelek’s leadership by dismissing alternative strategies and rallying followers to the cause.
  • To prepare the Gonds’ primitive weapons (slings, fireballs) for the impending assault, ensuring Eelek’s orders are carried out without delay.
Active beliefs
  • Warfare is about strength and will, not science or strategy—Beta’s advice is irrelevant to the Gond cause.
  • Eelek’s leadership is the only path to freedom, and dissent must be crushed to maintain unity.
Character traits
Loyal enforcer Dismissive of intellect Physically imposing (uses presence to silence dissent) Ideologically rigid
Follow Axus's journey

Objects Involved

Significant items in this scene

3
Dynatrope Core Power Generation System

The Dynatrope machine is the silent antagonist of this event, its presence looming over the council’s debate like a specter. Selris’s revelation of the three pillars beneath the Hall of Learning—‘which support the machine’—frames the Dynatrope as both the source of Gond oppression and the key to their rebellion. The machine’s invulnerability to slings and fireballs is the catalyst for the council’s fracture, with Eelek’s assault a doomed attempt to confront it directly, while Selris’s sabotage plan targets its hidden weakness. The Dynatrope’s role here is to expose the Gonds’ strategic impotence and the high stakes of their internal conflict.

Before: Operational and dominant, its control room active, its …
After: Unchanged physically, but now the focus of Selris’s …
Before: Operational and dominant, its control room active, its surveillance probes monitoring Gond movements, and its mental energy extraction ongoing.
After: Unchanged physically, but now the focus of Selris’s sabotage plan, its pillars marked as the rebellion’s next target.
Gonds' Fireball Slings

Though not directly referenced in this event, the fireballs are implied as part of Eelek’s arsenal, their mention in the broader context of the scene tying them to the slings as symbols of Gond militancy. Beta’s scorn for their inefficacy against the Dynatrope machine contrasts with Eelek’s faith in their destructive power, positioning them as a narrative foil to Selris’s sabotage plan. Their role here is to highlight the Gonds’ desperation and the futility of brute force against Kroton technology.

Before: Stored alongside slings, their volatile nature and limited …
After: Being assembled for Eelek’s assault, their preparation a …
Before: Stored alongside slings, their volatile nature and limited range making them a risky but culturally significant weapon.
After: Being assembled for Eelek’s assault, their preparation a distraction from Selris’s strategic focus on the Dynatrope’s pillars.
Krotons' Machine (Including Structural Pillars)

Selris’s mention of the ‘three pillars which support the machine’ beneath the Hall of Learning introduces these objects as the rebellion’s best hope for victory. Their structural role—anchoring the Dynatrope—makes them the Achilles’ heel of Kroton power, and Selris’s focus on them shifts the narrative from Eelek’s doomed assault to a precision strike. The pillars are not just physical supports but symbols of the Gonds’ opportunity to turn the Krotons’ own technology against them, their sabotage a metaphor for undermining oppressive systems from within.

Before: Intact and unnoticed, their true purpose as structural …
After: Identified as the target for sabotage, their destruction …
Before: Intact and unnoticed, their true purpose as structural supports unknown to most Gonds, their vulnerability undiscovered until Selris’s revelation.
After: Identified as the target for sabotage, their destruction now the rebellion’s primary objective, their fate tied to the Gonds’ survival.

Location Details

Places and their significance in this event

1
Gond Council Chamber

The Council Chamber is the crucible of Gond politics, its walls echoing with the clash of ideologies as Eelek’s militancy collides with Selris’s strategy. The chamber’s role here is threefold: as a battleground for leadership, a microcosm of Gond society’s divisions, and the stage for Selris’s desperate gambit to unite the fractured council. The physical space—crowded, tense, and charged with defiance—mirrors the emotional state of its occupants, while its access restrictions (open to council members but closed to outsiders) underscore the stakes of the debate: the future of the Gonds hangs on the words spoken within.

Atmosphere Electric with tension, the air thick with whispered arguments and the unspoken fear of Kroton …
Function Meeting point for high-stakes political negotiations and the site of a leadership coup, where the …
Symbolism Represents the heart of Gond governance and the fragility of their unity, a space where …
Access Restricted to council members and invited participants (e.g., Beta, Eelek’s faction), with outsiders barred from …
The chamber is dimly lit, casting long shadows that emphasize the physical and ideological divides between the Gonds. The murmur of dissenting voices rises and falls like a tide, with Eelek’s faction dominating the room until their departure. The absence of Kroton surveillance in this space (implied) makes it a rare haven for open rebellion, though its walls may still ‘hear’.

Organizations Involved

Institutional presence and influence

2
Krotons

The Krotons’ influence permeates this event as the unseen antagonist, their Dynatrope machine the silent driver of Gond desperation. Their power dynamics are absolute: the Gonds’ debate is a reaction to Kroton oppression, with Eelek’s assault and Selris’s sabotage both responses to the Krotons’ unassailable control. The organization’s active representation here is through the Gonds’ fear and the structural vulnerability of their machine (the pillars), while their institutional impact is the looming threat of mental energy extraction and retribution. The Krotons’ goals—maintaining dominance through the Dynatrope—are implicitly challenged by Selris’s plan, making this event a turning point in the rebellion’s strategy.

Representation Through the Gonds’ collective fear of Kroton retribution and the structural weaknesses of their machine …
Power Dynamics Exercising near-total control over the Gonds, with the council’s infighting a symptom of their oppression. …
Impact The Krotons’ unchallenged authority forces the Gonds into a corner, where their only options are …
To maintain the Dynatrope’s operation and suppress Gond resistance through fear and surveillance. To extract mental energy from high-intelligence captives (e.g., the Doctor, Zoe) to solidify their physical forms and expand their control. Through the Dynatrope’s surveillance and mental energy extraction, which keep the Gonds conditioned and compliant. By exploiting Gond divisions (e.g., Eelek’s militancy vs. Selris’s strategy), ensuring that any rebellion is fractured and ineffective.
Gond Council

The Gond Council is the epicenter of the Gonds’ political and strategic crisis, its internal dynamics on full display as Eelek seizes leadership and Selris counters with sabotage. The council’s role here is to expose the fatal rift between militancy and strategy, with Beta’s scientific caution caught in the crossfire. Its active representation is through the physical presence of its members (Eelek, Selris, Beta, Axus) and the Gonds who witness the debate, while its power dynamics are in flux: Eelek’s coup undermines Selris’s authority, leaving the council’s future—and the rebellion’s—hanging in the balance. The organizational goals at this moment are survival and unity, but the council’s internal dynamics (factionalism, distrust) make these impossible to achieve.

Representation Through the council members’ physical presence and the Gonds’ reactions to Eelek’s and Selris’s plans, …
Power Dynamics In transition: Eelek’s faction gains momentum through militancy, while Selris’s authority wanes but is not …
Impact The council’s fracture here is a microcosm of Gond society’s divisions, with the rebellion’s success …
Internal Dynamics Deeply fractured, with Eelek’s militant faction challenging Selris’s traditional authority, and Beta’s scientific counsel dismissed …
To unite the Gonds under a single, effective strategy (either Eelek’s assault or Selris’s sabotage) to challenge Kroton rule. To prevent internal fracturing from dooming the rebellion before it begins, though this goal is already failing. Through the council’s formal structure (votes, debates, leadership transitions), which Eelek exploits to seize power. By leveraging the Gonds’ fear of Kroton retribution and their desire for freedom, which Selris and Eelek both manipulate to their advantage.

Narrative Connections

How this event relates to others in the story

What led here 4

"Selris replaces Eelek as leader, and Beta supports his strategic approach; Selris then reveals his plan to undermine the pillars supporting the machine. This reveals Selris' plan stems directly from Beta's support."

Eelek’s suicidal assault plan fractures Gond unity
S6E21 · The Krotons Part 3

"Eelek announces a frontal assault, and Beta dismisses it as suicidal. Selris then enters and reverses Eelek's plans, showcasing their continued leadership conflict."

Eelek’s suicidal assault plan fractures Gond unity
S6E21 · The Krotons Part 3

"The Doctor expresses concern for Jamie and the need to inform the Gonds they are safe; meanwhile Eelek announces his plan for a frontal assault on the Learning Hall, highlighting the contrast between individual safety and collective action."

TARDIS escapes via HADS protocol
S6E21 · The Krotons Part 3

"The Doctor expresses concern for Jamie and the need to inform the Gonds they are safe; meanwhile Eelek announces his plan for a frontal assault on the Learning Hall, highlighting the contrast between individual safety and collective action."

Doctor redirects Zoe to mission priority
S6E21 · The Krotons Part 3
What this causes 2

"Selris replaces Eelek as leader, and Beta supports his strategic approach; Selris then reveals his plan to undermine the pillars supporting the machine. This reveals Selris' plan stems directly from Beta's support."

Eelek’s suicidal assault plan fractures Gond unity
S6E21 · The Krotons Part 3

"Eelek announces a frontal assault, and Beta dismisses it as suicidal. Selris then enters and reverses Eelek's plans, showcasing their continued leadership conflict."

Eelek’s suicidal assault plan fractures Gond unity
S6E21 · The Krotons Part 3

Themes This Exemplifies

Thematic resonance and meaning

Part of Larger Arcs

Key Dialogue

"EELEK: First we destroy the Learning Hall, then we make a frontal attack."
"BETA: Suicide!"
"AXUS: What does the Controller of Science know of war?"
"BETA: You came here asking my advice. I've given it. Wait until we can develop effective weapons."
"EELEK: And how long will that take? I say attack now."
"SELRIS: No, Eelek!"
"SELRIS: Exactly, Beta, and I have a plan to draw them out. Now under the Hall of Learning there are three pillars which support the machine."